TheBlockBox

Nightmarish Ongoings

Hunter's Nightmare logo

Welcome! This here, Ladies and Gentlemen, is the first of a series of bi-weekly blog posts concerning our biggest mod, Hunter’s Nightmare (formerly Hunter’s Dream)!

Firstly, to address some speculations which have been floating around recently (I’m looking at you, Humus), no, the mod is not dead.
I do admit, we did have some slight motivation issues during quarantine so we sadly weren’t moving forwards as quickly as we wanted to, but that’s all over now! … I hope

Well, anyways, we are finished with the basic ideas for the new update which we call “Hunter’s Nightmare: Fear the Night”.
We are going to disclose all of the features as soon as they have been implemented because we might make a lot of unnecessary adjustments during the development process, so a list would most likely be out of date when the mod is finished. Another reason is that we also just need something interesting for these posts, unless you would be fine with reading a bunch of code every two weeks.

However, as we are feeling very generous today, here is the most important information concerning the update:

Alright, this was actually it for today’s post. (Tragic, I know.)
In case you still have some unanswered questions, join our Discord and we’ll try to reply as soon as possible.

For more information on the current progress and a few ingame screenshots, be sure to tune in for the next post on May 2nd!
Or join the Discord, where the posts are also published thanks to my extraordinary Python skills.

So that’s it, bye until next time!

RedstoneTim